July 2 and 3, 2020
Alfredo Prieto, University of Alcalá de Henares
- Explain the benefits of the Adaptive Flipped Classroom on the motivation and learning of college students.
- Define the main actions of the students who learn best and devise ways to get most of our students to perform these actions.
- Explain the similarities and differences between different methods of promoting pre-class study and active learning in the classroom in university teaching.
- Explain the meaning of gamification, differentiate it from the use of games in teaching and how to implement it in their subjects.
- Incorporate elements of gamification into their subjects to increase motivation and encourage the involvement of our students in their activities.
- Convince your classmates that the Flipped model will help improve the transmission of content and the development of skills of their students in their subjects.
- Incorporate backward design methodologies (Understanding by design) and teaching improvement cycles into your teaching design.
- Construct conceptual questions (concept tests) to assess comprehension and use in class formative assessment strategies such as peer instruction and team based learning.
- Use ICT tools (Google forms, Socrative, Mentimeter) as technological support resources for the reverse classroom model.
- Experience the usefulness of interactive video conferencing as a teaching tool in part-time learning environments.